
OBJECTIVE
Bridge the gap between motivation and physical activity by designing an app that implements a rewards system to motivate people to start a healthier lifestyle and promote consistent fitness habits.
Role: Research, Interactions, Prototyping
Method: Goal-Directed Design
Duration: Feb - Apr 2023 (8 weeks)
Team: 4 Designers
Tools: Figma, FigJam, Discord, Zoom




- What different sorts of people might use this product?
- How might their needs and behaviors vary?
- What ranges of behavior and type of environments need to be explored?












- What setting will our product be used?
- What primary activities does our persona need to perform to meet his goals?
- What is the expected end result of using our product?






- App was easy to navigate
- Top navigation bar should not have any glow effect
- Text was a little overwhelming
- Less of the glow effect on the main pages
- Leaderboard was good



With everything I do, I always make sure to reflect on what I was able to take away from it. These were my takeaways from this project:
Learning to speak up during lulls of communication within my team promoted more efficient work and exchange of ideas.
Usability tests are extremely important. Looking back, I would have liked for our team to conduct more thorough tests to gain more detailed user feedback.
As brought to my attention by my professor, licensing concerns would make it difficult to truly bring an app like this to life, as we used a lot of characters from popular anime and video games.
Even subtle animations and gifs can give more life to a prototype.